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Auxerre - Angers SCO livescores

Round 32

Main events

Auxerre AUX
ANG Angers SCO
1st Half 1 - 0
Goal
Mara, Sekou
12'
45+2'
 
Sbai, Amine
45+2'
Red card
Sbai, Amine
2nd Half 3 - 1
 
Okoh, Bryan
49'
53'
 
Capelle, Pierrick
Goal
Mara, Sekou assist Sinayoko, Lassine
61'
62'
substitutes
Koyalipou, Goduine / Capelle, Pierrick
62'
substitutes
Mouton, Louis / Prosper, Peter
Goal
Sinayoko, Lassine assist Mara, Sekou
67'
 
Sinayoko, Lassine
68'
71'
substitutes
Machine, Lanroy / Louer, Marius
77'
Goal
Koyalipou, Goduine
substitutes
Akpa, Clement / Mensah, Gideon
78'
substitutes
Casimir, Josue / Ahamada, Naouirou
78'
substitutes
Coulibaly, Lasso / Mara, Sekou
78'
85'
substitutes
Carlens, Arcus / Raolisoa, Lilian
86'
substitutes
Hanin, Florent / Van den Boomen, Branco
substitutes
Diousse, Assane / Danois, Kevin
87'
substitutes
Cissokho, Mamoudou / Namaso, Danny
90+4'
90+6'
 
Carlens, Arcus

Statistics Auxerre vs Angers SCO

1.95 Expected goals (xG) stat-tooltip-icon Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored. 2.12
56% Ball possession 44%
4 Big chances stat-tooltip-icon Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal. 3
19 Total shots 9
10 Shots on goal 3
6 Shots off goal 5
14 Shots inside the Box 9
5 Shots outside the Box 0
2.27 xG on target (xGOT) stat-tooltip-icon xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots. 2.1
3 Blocked shots 1
30 Touches in the opposition Box 14
2 Offsides 0
2 Free kicks 12
4 Corner kicks 6
21 Throw ins 18
12 Fouls 2
0 Errors leading to shot 2
2 Yellow cards 4
0 Red cards 1
45 Duels won 41
18/22 (82%) Tackles 14/20 (70%)
22 Clearances 15
4 Interceptions 9
442/506 (87%) Passes 325/385 (84%)
18/36 (50%) Long Passes 15/39 (38%)
105/140 (75%) Passes in final third 42/67 (63%)
0.93 Expected assists (xA) stat-tooltip-icon Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved. 0.56
6/13 (46%) Crosses 5/21 (24%)
2 Goalkeeper saves 7
2.1 xGOT faced stat-tooltip-icon xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented. 2.27
1.1 Goals prevented stat-tooltip-icon Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved. -0.73

Head To Head

Auxerre AUX
ANG Angers SCO
Wins
Draws
Wins
3
0
2
Goals
5
5

Auxerre and Angers SCO are set to face off in an exciting Ligue 1 clash, with the match taking place at Auxerre's home ground. The encounter is scheduled for 03 May 2026 at 11:15, hosted in France. Don't miss a single moment — on livescores.bz, fans can follow live scores, in-depth match statistics, and upcoming fixture schedules for both sides.

Standings & Head-to-Head Quick match facts: Competition: Ligue 1 Venue: Stade de l'Abbe-Deschamps Date: 03 May 2026 Kick-off: 11:15