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Aston Villa - Sunderland livescores

Round 33
Aston Villa
Aston Villa
4 - 3
Sunderland
Sunderland
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Main events

Aston Villa AVL
SUN Sunderland
1st Half 2 - 1
Goal
Watkins, Ollie assist McGinn, John
2'
9'
Goal
Rigg, Chris assist Sadiki, Noah
Goal
Watkins, Ollie assist Maatsen, Ian
36'
2nd Half 4 - 3
Goal
Rogers, Morgan assist Watkins, Ollie
47'
63'
substitutes
Ballard, Daniel / Alderete, Omar
63'
substitutes
Talbi, Chemsdine / Rigg, Chris
63'
substitutes
Hume, Trai / Mandava, Reinildo
66'
 
Sadiki, Noah
substitutes
Digne, Lucas / Maatsen, Ian
70'
substitutes
Buendia, Emiliano / Barkley, Ross
70'
substitutes
Sancho, Jadon / McGinn, John
80'
substitutes
Abraham, Tammy / Watkins, Ollie
80'
84'
substitutes
Isidor, Wilson / Brobbey, Brian
86'
Goal
Hume, Trai
87'
Goal
Isidor, Wilson assist Le Fee, Enzo
Goal
Abraham, Tammy assist Digne, Lucas
90+3'
90+5'
 
Mukiele, Nordi
90+8'
 
Ballard, Daniel
 
Onana, Amadou
90+8'

Statistics Aston Villa vs Sunderland

2.67 Expected goals (xG) stat-tooltip-icon Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored. 1.76
50% Ball possession 50%
7 Big chances stat-tooltip-icon Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal. 3
15 Total shots 10
7 Shots on goal 7
5 Shots off goal 2
10 Shots inside the Box 8
5 Shots outside the Box 2
3.28 xG on target (xGOT) stat-tooltip-icon xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots. 2.88
3 Blocked shots 1
1 Hit the woodwork 0
2 Headed goals 0
26 Touches in the opposition Box 16
0 Offsides 3
12 Free kicks 10
4 Corner kicks 5
13 Throw ins 14
11 Fouls 11
1 Errors leading to shot 1
1 Errors leading to goal 1
1 Yellow cards 3
35 Duels won 41
5/9 (56%) Tackles 8/14 (57%)
20 Clearances 23
5 Interceptions 7
334/396 (84%) Passes 333/398 (84%)
31/51 (61%) Long Passes 19/49 (39%)
84/116 (72%) Passes in final third 71/103 (69%)
2.38 Expected assists (xA) stat-tooltip-icon Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved. 0.56
6/16 (38%) Crosses 4/16 (25%)
4 Goalkeeper saves 3
2.88 xGOT faced stat-tooltip-icon xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented. 3.28
-0.12 Goals prevented stat-tooltip-icon Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved. -0.72

Head To Head

Aston Villa AVL
SUN Sunderland
Wins
Draws
Wins
3
1
1
Goals
11
8

Aston Villa and Sunderland are set to face off in an exciting Premier League clash, with the match taking place at Aston Villa's home ground. The encounter is scheduled for 19 Apr 2026 at 09:00, hosted in England. Don't miss a single moment — on livescores.bz, fans can follow live scores, in-depth match statistics, and upcoming fixture schedules for both sides.

Standings & Head-to-Head These two sides have a history worth noting — across all previous meetings, Aston Villa has claimed victory 3 times, Sunderland has won 1 times, and 1 matches ended level. Quick match facts: Competition: Premier League Venue: Villa Park Date: 19 Apr 2026 Kick-off: 09:00