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Kashima Antlers - Machida Zelvia livescores

Round 14
Kashima Antlers
Kashima Antlers
1 - 1
4 - 2
Machida Zelvia
Machida Zelvia
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Main events

Kashima Antlers KAS
MAC Machida Zelvia
1st Half 0 - 0
41'
 
Yengi, Tete
2nd Half 1 - 1
48'
 
Lavi, Neta
Goal
Leo Ceara assist Shibasaki, Gaku
50'
53'
Goal
Yengi, Tete assist Sang-ho, Na
56'
 
Hayashi, Kotaro
substitutes
Higuchi, Yuta / Chinen, Kei
62'
substitutes
Morooka, Shu / Matsumura, Yuta
62'
substitutes
Tagawa, Kyosuke / Cavric, Aleksandar
62'
67'
substitutes
Tokumura, Futa / Sang-ho, Na
67'
substitutes
Sento, Keiya / Erik
substitutes
Ogawa, Ryoya / Mizoguchi, Shuhei
83'
substitutes
Araki, Ryotaro / Shibasaki, Gaku
83'
84'
substitutes
Dresevic, Ibrahim / Nakayama, Yuta
84'
substitutes
Mochizuki, Henry Heroki / Nakamura, Hotaka
89'
substitutes
Shimoda, Hokuto / Lavi, Neta
90+4'
 
Mae, Hiroyuki
Penalty Shootout 5 - 3
Goal
Tagawa, Kyosuke
90'
90'
Goal
Dresevic, Ibrahim
Goal
Suzuki, Yuma
90'
90'
Goal
Tani, Kosei
Goal
Ogawa, Ryoya
90'
Goal
Leo Ceara
90'

Statistics Kashima Antlers vs Machida Zelvia

0.7 Expected goals (xG) stat-tooltip-icon Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored. 0.84
60% Ball possession 40%
2 Big chances stat-tooltip-icon Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal. 2
10 Total shots 12
3 Shots on goal 5
5 Shots off goal 4
5 Shots inside the Box 7
5 Shots outside the Box 5
0.6 xG on target (xGOT) stat-tooltip-icon xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots. 0.93
2 Blocked shots 3
0 Hit the woodwork 1
1 Headed goals 0
19 Touches in the opposition Box 11
1 Offsides 3
13 Free kicks 8
7 Corner kicks 5
19 Throw ins 17
8 Fouls 13
0 Yellow cards 4
42 Duels won 40
8/13 (62%) Tackles 9/17 (53%)
22 Clearances 23
8 Interceptions 7
424/514 (82%) Passes 267/338 (79%)
33/73 (45%) Long Passes 12/49 (24%)
66/110 (60%) Passes in final third 62/97 (64%)
0.78 Expected assists (xA) stat-tooltip-icon Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved. 0.64
3/21 (14%) Crosses 3/20 (15%)
4 Goalkeeper saves 2
0.93 xGOT faced stat-tooltip-icon xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented. 0.6
-0.07 Goals prevented stat-tooltip-icon Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved. -0.4

Head To Head

Kashima Antlers KAS
MAC Machida Zelvia
Wins
Draws
Wins
2
1
2
Goals
6
6

Kashima Antlers and Machida Zelvia are set to face off in an exciting J.League clash, with the match taking place at Kashima Antlers's home ground. The encounter is scheduled for 03 May 2026 at 03:00, hosted in Japan. Don't miss a single moment — on livescores.bz, fans can follow live scores, in-depth match statistics, and upcoming fixture schedules for both sides.

Standings & Head-to-Head These two sides have a history worth noting — across all previous meetings, Kashima Antlers has claimed victory 2 times, Machida Zelvia has won 2 times, and 1 matches ended level. Quick match facts: Competition: J.League Venue: Kashima Soccer Stadium Date: 03 May 2026 Kick-off: 03:00