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Sanfrecce Hiroshima - Vissel Kobe livescores

Round 15
Sanfrecce Hiroshima
Sanfrecce Hiroshima
1 - 1
4 - 5
Vissel Kobe
Vissel Kobe
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Main events

Sanfrecce Hiroshima SAN
VIK Vissel Kobe
1st Half 1 - 0
Goal
Kato, Mutsuki assist Higashi, Shunki
43'
2nd Half 1 - 1
46'
substitutes
Hirose, Rikuto / Sasaki, Daiju
46'
substitutes
Komatsu, Ren / Mitsuta, Makoto
53'
 
Ideguchi, Yosuke
63'
Goal
Komatsu, Ren
66'
substitutes
Diego / Nagato, Katsuya
71'
 
Thuler
71'
substitutes
Hidaka, Mitsuki / Kuwasaki, Yuya
substitutes
Germain, Ryo / Kato, Mutsuki
72'
 
Nakamura, Sota
75'
 
Yamasaki, Taichi
77'
substitutes
Suzuki, Akito / Nakamura, Sota
81'
substitutes
Shichi, Takaaki / Nakajima, Yotaro
81'
90+1'
substitutes
Caetano / Yamakawa, Tetsushi
Penalty Shootout 5 - 6
90'
Goal
Osako, Yuya
Goal
Suzuki, Akito
90'
90'
Goal
Muto, Yoshinori
Goal
Higashi, Shunki
90'
90'
Goal
Hidaka, Mitsuki
Goal
Germain, Ryo
90'
90'
Goal
Hirose, Rikuto
Goal
Sasaki, Sho
90'
90'
Goal
Komatsu, Ren

Statistics Sanfrecce Hiroshima vs Vissel Kobe

2.48 Expected goals (xG) stat-tooltip-icon Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored. 0.89
58% Ball possession 42%
4 Big chances stat-tooltip-icon Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal. 2
21 Total shots 9
7 Shots on goal 2
6 Shots off goal 6
13 Shots inside the Box 6
8 Shots outside the Box 3
1.73 xG on target (xGOT) stat-tooltip-icon xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots. 0.26
8 Blocked shots 1
1 Hit the woodwork 0
1 Headed goals 0
22 Touches in the opposition Box 11
0 Offsides 2
6 Free kicks 8
6 Corner kicks 1
41 Throw ins 22
8 Fouls 6
2 Yellow cards 2
58 Duels won 50
15/17 (88%) Tackles 6/11 (55%)
19 Clearances 41
5 Interceptions 14
332/444 (75%) Passes 209/320 (65%)
27/67 (40%) Long Passes 25/75 (33%)
114/168 (68%) Passes in final third 56/99 (57%)
1.89 Expected assists (xA) stat-tooltip-icon Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved. 0.56
4/24 (17%) Crosses 5/13 (38%)
1 Goalkeeper saves 6
0.26 xGOT faced stat-tooltip-icon xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented. 1.73
-0.74 Goals prevented stat-tooltip-icon Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved. 0.73

Head To Head

Sanfrecce Hiroshima SAN
VIK Vissel Kobe
Wins
Draws
Wins
0
1
4
Goals
2
7

Sanfrecce Hiroshima and Vissel Kobe are set to face off in an exciting J.League clash, with the match taking place at Sanfrecce Hiroshima's home ground. The encounter is scheduled for 06 May 2026 at 02:00, hosted in Japan. Don't miss a single moment — on livescores.bz, fans can follow live scores, in-depth match statistics, and upcoming fixture schedules for both sides.

Standings & Head-to-Head Quick match facts: Competition: J.League Venue: Edion Peace Wing Hiroshima Date: 06 May 2026 Kick-off: 02:00