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Shimizu S-Pulse - Cerezo Osaka livescores

Round 15
Shimizu S-Pulse
Shimizu S-Pulse
1 - 1
5 - 3
Cerezo Osaka
Cerezo Osaka
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Main events

Shimizu S-Pulse SHI
CER Cerezo Osaka
1st Half 0 - 1
19'
Goal
Tanaka, Shunta assist Ishiwatari, Nelson
2nd Half 1 - 1
substitutes
Capixaba / Nakahara, Hikaru
46'
substitutes
Oki, Yuya / Umeda, Togo
46'
substitutes
Honda, Yuki / Yoshida, Yutaka
62'
67'
substitutes
Thiago / Shibayama, Masaya
67'
substitutes
Okuda, Hayato / Cools, Dion
substitutes
Chiba, Kanta / Takahashi, Toshiki
68'
substitutes
Ahmedov, Ahmed / Se-Hun, Oh
76'
76'
substitutes
Nakajima, Motohiko / Kagawa, Shinji
77'
substitutes
Homma, Shion / Yokoyama, Yumeki
81'
substitutes
Tanaka, Hayato / Sakuragawa, Solomon
88'
 
Hatanaka, Shinnosuke
 
Ahmedov, Ahmed
90+1'
Goal
Bueno, Matheus
90'
Penalty Shootout 6 - 4
Goal
Bueno, Matheus
90'
90'
Goal
Tanaka, Shunta
Goal
Capixaba
90'
90'
Goal
Nakajima, Motohiko
Goal
Ahmedov, Ahmed
90'
Goal
Valor, Mateus Brunetti
90'
90'
Goal
Thiago
Goal
Chiba, Kanta
90'

Statistics Shimizu S-Pulse vs Cerezo Osaka

2.4 Expected goals (xG) stat-tooltip-icon Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored. 0.51
51% Ball possession 49%
7 Big chances stat-tooltip-icon Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal. 1
22 Total shots 8
8 Shots on goal 2
8 Shots off goal 4
18 Shots inside the Box 4
4 Shots outside the Box 4
1.52 xG on target (xGOT) stat-tooltip-icon xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots. 0.33
6 Blocked shots 2
1 Hit the woodwork 0
0 Headed goals 1
34 Touches in the opposition Box 15
7 Offsides 0
13 Free kicks 9
4 Corner kicks 7
33 Throw ins 19
9 Fouls 13
0 Errors leading to shot 1
1 Yellow cards 1
52 Duels won 49
11/16 (69%) Tackles 5/9 (56%)
17 Clearances 38
12 Interceptions 14
286/378 (76%) Passes 294/374 (79%)
28/71 (39%) Long Passes 25/56 (45%)
88/137 (64%) Passes in final third 52/93 (56%)
1.08 Expected assists (xA) stat-tooltip-icon Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved. 0.48
9/25 (36%) Crosses 5/15 (33%)
1 Goalkeeper saves 7
0.33 xGOT faced stat-tooltip-icon xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented. 1.52
-0.67 Goals prevented stat-tooltip-icon Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved. 0.52

Head To Head

Shimizu S-Pulse SHI
CER Cerezo Osaka
Wins
Draws
Wins
0
3
2
Goals
5
10

Shimizu S-Pulse and Cerezo Osaka are set to face off in an exciting J.League clash, with the match taking place at Shimizu S-Pulse's home ground. The encounter is scheduled for 06 May 2026 at 00:00, hosted in Japan. Don't miss a single moment — on livescores.bz, fans can follow live scores, in-depth match statistics, and upcoming fixture schedules for both sides.

Standings & Head-to-Head Quick match facts: Competition: J.League Venue: IAI Stadium Nihondaira Date: 06 May 2026 Kick-off: 00:00