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Yokohama F. Marinos - Kashima Antlers livescores

Round 18
Yokohama F. Marinos
Yokohama F. Marinos
3 - 1
Kashima Antlers
Kashima Antlers
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Main events

Yokohama F. Marinos MAR
KAS Kashima Antlers
1st Half 3 - 1
Goal
Nagato, Katsuya
4'
Goal
Yan assist Yamane, Riku
13'
 
Uenaka, Asahi
25'
Goal
Yan assist Lopes, Anderson
27'
36'
Goal
Leo Ceara assist Araki, Ryotaro
2nd Half 3 - 1
46'
substitutes
Shibasaki, Gaku / Misao, Kento
substitutes
Suzuki, Toichi / Nagato, Katsuya
60'
62'
substitutes
Matsumura, Yuta / Araki, Ryotaro
69'
 
Anzai, Koki
73'
substitutes
Higuchi, Yuta / Funabashi, Yu
73'
substitutes
Tagawa, Kyosuke / Leo Ceara
substitutes
Inoue, Kenta / Tono, Daiya
74'
80'
substitutes
Mizoguchi, Shuhei / Cavric, Aleksandar
substitutes
Elber / Yan
83'
substitutes
Amano, Jun / Uenaka, Asahi
83'
 
Suzuki, Toichi
90+2'

Statistics Yokohama F. Marinos vs Kashima Antlers

0.67 Expected goals (xG) stat-tooltip-icon Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored. 1.11
27% Ball possession 73%
2 Big chances stat-tooltip-icon Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal. 0
8 Total shots 17
4 Shots on goal 6
2 Shots off goal 6
6 Shots inside the Box 14
2 Shots outside the Box 3
1.85 xG on target (xGOT) stat-tooltip-icon xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots. 1.66
2 Blocked shots 5
11 Touches in the opposition Box 35
1 Offsides 3
11 Free kicks 14
4 Corner kicks 10
17 Throw ins 28
14 Fouls 11
2 Yellow cards 2
41 Duels won 55
13/16 (81%) Tackles 6/10 (60%)
8 Interceptions 5
139/208 (67%) Passes 489/560 (87%)
14/55 (25%) Long Passes 31/54 (57%)
40/71 (56%) Passes in final third 116/158 (73%)
0.26 Expected assists (xA) stat-tooltip-icon Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved. 1.58
2/13 (15%) Crosses 12/31 (39%)
5 Goalkeeper saves 1
1.66 xGOT faced stat-tooltip-icon xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented. 1.85
0.3 Goals prevented stat-tooltip-icon Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved. -1.15

Head To Head

Yokohama F. Marinos MAR
KAS Kashima Antlers
Wins
Draws
Wins
2
1
2
Goals
9
6

Yokohama F. Marinos and Kashima Antlers are set to face off in an exciting J.League clash, with the match taking place at Yokohama F. Marinos's home ground. The encounter is scheduled for 25 May 2025 at 01:00, hosted in Japan. Don't miss a single moment — on livescores.bz, fans can follow live scores, in-depth match statistics, and upcoming fixture schedules for both sides.

Standings & Head-to-Head These two sides have a history worth noting — across all previous meetings, Yokohama F. Marinos has claimed victory 2 times, Kashima Antlers has won 2 times, and 1 matches ended level. Quick match facts: Competition: J.League Venue: Nissan Stadium Date: 25 May 2025 Kick-off: 01:00